Here goes the new release 3.10.1 and why it took longer than expected to fix this annoying issue. Problem Because of a small bug in the installer, user that were using the “customer” version of VC Redist where prompted with… Continue Reading →
Changes since 3.9.6: Adding tooltip on the systray icon with the currently active device (configurable) A new setting to cycle through all the connected device instead of just the one you selected (in other words, when activated you don’t need… Continue Reading →
I released the first beta version of SoundSwitch. The major change is the possibility to set your own notification sound, it can be either an MP3 or a WAV. Using the Naudio library, I’m loading the file into the memory… Continue Reading →
With the last versions of SoundSwitch, I made a lot of breaking changes that shouldn’t have happened. The biggest one was the Auto-Update feature that couldn’t download a new version anymore. Knowing that most of the user are using it… Continue Reading →
I needed a way to auto-tag my release when I’m modifying the AssemblyInfo.cs file in my C# application. I created a pre-commit, post-commit and simple version.sh file to do so: The version.sh contain which file need to be monitored. When… Continue Reading →
I released yesterday the version 3.3.0 of SoundSwitch. Appearance In appearance, the icons have been changed to a better quality (thanks toĀ The Pastel SVG iconĀ set Created by Michael Buckley) as you can see on those screenshot of the Settings page… Continue Reading →
With the authorization of the original author (Jeroen Pelgrims) of SoundSwitch, I have taken upon myself to update and provide support for SoundSwitch. I released the version 3.1.1 that contains a lot of major changes compared of the 2.5: Before… Continue Reading →
Lately I’m working on extensions for Media Player .NET created by Zach Saw. Media Player Dot Net MPDN is a modern extensible media player written in .NET (with performance critical parts in ASM/SSE2) featuring a fully integrated high quality Direct3D… Continue Reading →
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