Winget and Window Sandboxing to test your own winget manifest before submitting a PR to the main winget-pkgs repository.
Code to help you detect if the wanted version of .NET Core is installed on the user machine when using Inno Setup and Pascal programming.
This is my unbiased reviews of a Technical Debt analyser called NDepends for C# and Visual Studio. I’ve used the program on my SoundSwitch project.
We have now a new logo, thanks to @linadesteem for it ! You’ll see it on the website, in the README and as a new icon for the program. Also, I’ve added a small but useful feature for portability. You… Continue Reading →
Thanks to @Niko-O, a memory leak should now be plugged. SoundSwitch was keeping all the different icons it encountered and never disposed of them. I implemented a 5 minutes cache to avoid this. Also, the Portuguese translation has been corrected,… Continue Reading →
Replacement of the logging, no more binary log, only JSON logging. It will be easier to read, and for you the user, no more obfuscation about what we log. Again, the log aren’t sent to us until you decide to… Continue Reading →
Thanks to @plextoriano, SoundSwitch can be used in Spanish now. Release Changelog v4.3 (2018-03-10) Full Changelog Closed issues: Unable to set shortcut #241 Switch Device by system time #235 Merged pull requests: Spanish language added #244 (plextoriano) Algo Hash SHA-256… Continue Reading →
It seems the rewrite of SoundSwitch brought a possible race condition between the main thread and the thread managing the detection of the hotkeys pressing. Release Changelog v4.2 (2017-12-03) Full Changelog Implemented enhancements: Rewrite of the core of SoundSwitch… Continue Reading →
This version should resolve most of the issue encountered with the previous 3.X versions where SoundSwitch would randomly freeze or stop working. I rewrote most of the core application to be more lightweight and based the audio device listing code… Continue Reading →
I’ve taken the time to rewrite most of the core logic used in the Switching of Audio Device. All the code that interacts with this has been fully redesigned and re-architectured. The purpose of this rewrite is to resolve the… Continue Reading →
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